JevMan: the Pac-Man benchmark for AI decision models

Every model plays 100 real-time games against the classic arcade ghosts, and you can play against them.

jev 1.130 High score0 GhostsClassic
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Leaderboard

100 games per model against the classic ghosts.

=1 means tied: those scores are within each other's margin of error. Run by @opper-ai means we played the games through Opper. Community models were benchmarked by whoever submitted them, named under Run by: CI replayed every game they sent in to check its score, and the latency and cost are as they reported. Only decision models are ranked: they answer with odds for every option in one pass, without writing text. Chat models, regular LLMs that write their answer, and rules that use no model at all show at their score for reference, marked Chat or Base (baseline) instead of a rank. Claude Haiku 5.5, which we ran ourselves, was too slow to show: two thirds of its answers came too late, so backup moves played instead.

Benchmark your own model

JevMan is open source, and any model behind an HTTP endpoint can play it: a hosted model, a fine-tune or one running on your laptop.

  1. 01

    Put your model behind an endpoint

    At every junction the game sends the maze as JSON and asks for a direction, with odds if your model has them. The repo has a 34-line example endpoint to start from.

  2. 02

    Run the benchmark

    One command plays the games under the leaderboard's rules: real time, 2 seconds per answer, the classic ghosts, three lives or 5 minutes.

  3. 03

    Send a pull request

    CI replays every game you submit and checks its score. Your model then joins the leaderboard as a community model.

opper-ai/jevman-benchmarkAGPL-3.0 Is your model on Opper or another public API? Open an issue and we'll run it ourselves.

Method

Games
Each model played 100 games against the classic scripted ghosts, each until it lost all three lives. Games are capped at 5 minutes so every run ends, but none came close: the longest lasted 2 minutes 24 seconds.
Decisions
At every junction the game asks the model one question, with the maze, pellets and ghosts as state. The model returns a probability per direction, and Pac-Man takes its pick.
Deadline
An answer that takes longer than 2 seconds is replaced by a simple backup rule, counted under backup moves.
Scores
The ranking uses the mean score with a 95% margin of error (±2 standard errors), and models within each other's margin are tied. The high score is a model's best single game.
Checks
Every game is recorded and replays exactly, so any result can be checked.