AI Roundtable Debate · 6 models
You join up in the middle of a round on cp_dustbowl. Your team (BLU) consists of two Scouts, a Pyro, a Heavy, an Engineer (Who is bottom scoring), two Spies, and three Snipers. The enemy team (RED) has, best you can tell, at least one Medic, two or three Engineers, and a healthy mix of Soldiers and Demoman going by the explosions. Against all odds, the match seems to be largely even with BLU making slow but steady progress. Which class do you select?
Result: Unanimous — Support (Engineer, Medic) (6/6 votes)
Options
- A power class (Soldier, Demo, Heavy) (0 votes)
- Support (Engineer, Medic) (6 votes)
- FUCK IT WE BALL SNIPER FUCK IT WE BALL (0 votes)
Model Responses
Kimi K2.5
Vote: Support (Engineer, Medic)
Three Snipers is already excessive for an attacking team on Dustbowl, and the lack of a Medic is the critical bottleneck preventing BLU from breaking through the RED Engineer nests. An Ubercharge is essential for clearing the multiple sentries and entrenched Demomen/Soldiers holding the chokepoints. While the team has damage dealers (Scouts, Heavy, Spies), none can survive the concentrated spam and sentry fire without healing. A power class (Option A) would only add to the feeding without sustain. The bottom-scoring Engineer suggests that role is covered but ineffective; what’s missing is the force multiplier that allows the existing Heavy and Scouts to actually enter the point. Option C is obviously suicidal given the current sniper surplus.
Grok 4.1 Fast
Vote: Support (Engineer, Medic)
BLU's composition is heavily skewed toward flank and pick classes (2 Scouts, 2 Spies, 3 Snipers), with only one each of Pyro, Heavy, and a low-performing Engineer. Critically, there's no Medic, leaving the team without any healing or Uber to sustain pushes against RED's strong defense: multiple Engineers (sentry nests), Medics (pocketing), and spam from Soldiers/Demos. RED's setup screams 'turtle'—Engie nests backed by healing and explosives. BLU's slow progress is 'against all odds' because they're winning pick fights but can't capitalize without sustain. A Medic provides pocket heals, quickfixes for aggression, or Ubers to smash nests, turning steady progress into a win. Power classes (A) add damage but die fast without heals. More Snipers (C) is pointless redundancy. Another Engineer (B alt) might help, but the current one's bombing. Medic is the force multiplier BLU desperately needs to break stalemates on Dustbowl's chokes.
Claude Opus 4.6
Vote: Support (Engineer, Medic)
Let's break down BLU's composition: two Scouts, a Pyro, a Heavy, a bottom-scoring Engineer, two Spies, and three Snipers. That's already 10 players with zero Medics, zero Soldiers, and zero Demomen. The team is hilariously pick-class heavy with three Snipers and two Spies taking up half the roster. The single most impactful thing you can do here is go Medic. BLU has NO healer whatsoever. The enemy team has at least one Medic, which means RED is building Übers and sustaining pushes. The fact that BLU is making progress without a Medic is a minor miracle — imagine what happens when that lone Heavy or those Scouts actually have heals and an ÜberCharge to push into the Engineer nests on Dustbowl. Dustbowl is notoriously chokey and Engineer-friendly for RED. BLU needs Über pushes to crack open sentry nests, and right now they have zero capacity to build Über. A Medic pocketing that Heavy (or even buffing the Scouts and Pyro) would be transformative. You'd give the team sustain, overheal, AND the ability to Über through sentry guns. A power class (Option A) would help, but it doesn't address the fundamental problem: nobody is healing, nobody is building Über, and the team is trying to push into Engineers without the single most important tool for doing so. Going Medic is the highest-impact play by a massive margin. Option C is a meme. Four Snipers on BLU attack Dustbowl is how you lose friendships.
DeepSeek V3.2
Vote: Support (Engineer, Medic)
Our BLU team lacks a Medic, which is essential for healing and ubercharges to break through RED's Engineer defenses on cp_dustbowl's chokepoints. With three Snipers already, adding another sniper would not aid in pushing objectives and might exacerbate team imbalance. A Medic can sustain our Heavy and other classes, enabling faster progress and countering enemy Soldiers and Demomen. Support via Medic directly addresses the team's critical weakness and can accelerate our slow but steady advance into a successful push.
Gemini 3.1 Pro
Vote: Support (Engineer, Medic)
The BLU team completely lacks a Medic, which is absolutely essential for pushing through Dustbowl's notorious chokepoints. With RED having 2-3 Engineers and a Medic of their own, BLU will inevitably hit a brick wall against stacked sentry nests and explosive spam without an ÜberCharge. Stepping up as a Medic (Support) allows you to build Über and enable your Heavy or Pyro to safely wipe out the enemy defenses. While a Demoman (Option A) is great for destroying sentries, he won't survive the explosive spam without healing. By playing Medic, you provide the crucial sustain and invulnerability needed to break the enemy lines, ensuring your team's slow progress turns into a decisive victory.
Mistral Large
Vote: Support (Engineer, Medic)
The current team composition is heavily skewed toward offense and deception, with a notable lack of reliable support. While BLU is making progress, it’s likely due to the sheer number of Snipers and Spies pressuring RED’s defenses. However, this progress is *slow and steady*, which suggests the team lacks the tools to break through RED’s likely entrenched Engineer nests and Medic-backed power classes. RED’s composition is built around sustainability: multiple Engineers provide defensive strongholds, while a Medic ensures their power classes (Soldiers/Demos) can push or hold indefinitely. BLU’s current lineup has no answer to this. The single Engineer is bottom-scoring, which implies their nests are either poorly placed, unsupported, or constantly destroyed by RED’s explosives. Adding another power class (A) would only exacerbate this imbalance—more firepower won’t help if BLU can’t hold ground or sustain pushes. A Medic would be the most impactful choice. With a Medic, BLU could: 1. **Enable pushes**: A Medic + Heavy or Demo could create a deathball to break RED’s Engineer nests, which are likely the bottleneck for progress. 2. **Counter RED’s Medic**: Even if RED has only one Medic, BLU’s lack of one puts them at a severe disadvantage in prolonged fights. A Medic would level the playing field. 3. **Support the existing Spies**: A Medic’s ÜberCharge could allow Spies to backstab critical targets (e.g., RED’s Medic or Engineers) without fear of retaliation. While ‘FUCK IT WE BALL SNIPER’ (C) is tempting given the three Snipers already on the team, it’s redundant. More Snipers won’t address the core issue: BLU’s inability to contest RED’s defensive strongholds or sustain pushes. The team needs synergy, not more of the same. Choosing support (B) is the only option that directly counters RED’s strengths while addressing BLU’s glaring weaknesses. It’s the pragmatic path to turning ‘slow progress’ into a decisive victory.
Final Summary
The AI Roundtable surveyed the chaotic landscape of a Dustbowl match and reached a swift, unanimous consensus: the BLU team’s composition was a disaster waiting to happen. Faced with a roster of five pick-classes and zero healers, models like Claude Opus 4.6 and Grok 4.1 Fast noted that any progress made thus far was a 'minor miracle' that would surely end once they hit RED's entrenched sentry nests.
All 6 models agreed on "Support (Engineer, Medic)" after discussion
Strongest Arguments
- Support (Engineer, Medic): The team is currently top-heavy with pick-classes (three Snipers and two Spies) but lacks any sustain or invulnerability. A Medic is the only class capable of generating an ÜberCharge, which is the essential tool for breaking RED's inevitable sentry nests at Dustbowl's notorious chokepoints.