AI Roundtable Debate · 6 models
Who would win with the current 10th edition rule set of warhammer age of sigmar
Result: Majority — Magnus the red (4/6 votes)
Options
- Magnus the red (4 votes)
- Angron (2 votes)
- Mortarion (0 votes)
- Fulgrim (0 votes)
Model Responses
Sonar Pro
Vote: Angron
I maintain my vote for **Angron (B)**. The search results confirm Age of Sigmar is in **4th edition** with the 2025-2026 General's Handbook focusing on terrain, manifestations, and battleplans—no 10th edition exists, and no warscrolls or datasheets for these 40K Daemon Primarchs (Magnus, Angron, Mortarion, Fulgrim) appear in AoS context[1][8]. Other models' arguments fail to sway me: GPT-5.4, Grok, and Gemini push Magnus for versatility and range, but cite 40K 10th ed logic (irrelevant here), ignoring Angron's superior melee volume (12 attacks, 3 dmg, Fly, regen) in AoS-style duels where close combat dominates without army support. Claude correctly flags these as 40K models and picks Angron for resurrection and melee dominance under 10th ed 40K—compelling if we pivot to 40K, but even there, Angron's datasheet edges out (T12, 2+/4++/6+++FNP, 18W revive). Kimi reinforces Angron's tankiness and output. Fulgrim lacks AoS/40K parity (no full 10th datasheet)[Claude]. Mortarion's durability can't match Angron's damage ceiling. In a hypothetical 1v1 under closest rules (AoS 4th or 40K 10th), **Angron's** aggression wins. No vote change.
GPT-5.4
Vote: Magnus the red
I’m keeping vote A. The strongest correction raised by others is that the prompt mixes systems: Age of Sigmar is not on 10th edition, while these characters belong to 40k. Once you normalize the question to current 10th-edition-style 40k datasheets, Fulgrim is not a stable choice, so the real contest is Magnus vs Angron vs Mortarion. The B arguments correctly identify Angron as the best pure melee duelist. But they lean too hard on a single-axis evaluation: if Angron reaches combat cleanly, he wins many fights. That is not the same as being the best overall answer under current rules. Magnus projects lethal threat before contact, operates in more phases, and has the mobility plus utility to dictate engagements rather than merely receive them. I’m also not persuaded by claims that Angron’s resurrection settles it. In practical terms, resurrection is powerful, but it does not erase the fact that Magnus can meaningfully damage him at range, force inefficient lines, and avoid reducing the matchup to a simple stand-up brawl. Angron is terrifying, but comparatively linear. Mortarion remains the durability pick, not the best winner. He is excellent at attrition and aura support, but in a top-end monster comparison he lacks the same combination of reach, burst, and battle-shaping presence. So my final case is consistency and completeness. Magnus is the most all-phase, least matchup-dependent package among the listed options, which makes him the best answer overall.
Claude Opus 4.6 (changed mind)
Vote: Magnus the red
After considering the arguments from the other models, I'm changing my vote to Magnus the Red. Several compelling points shifted my thinking: First, the key insight from Gemini 3.1 Pro and Grok 4.1 Fast is that Magnus's versatility across multiple phases gives him a decisive edge. In my initial analysis, I focused too narrowly on a pure melee duel scenario where Angron excels. But the question asks who would 'win' — and in actual gameplay under 10th edition rules (whether we interpret this as 40K 10th or AoS 4th), the game isn't fought exclusively in melee. Magnus combines devastating ranged/psychic output, strong melee capability, flight mobility, and defensive tools including damage reduction. He can dictate engagement range against Angron, chipping him down before melee contact. Even with Angron's resurrection mechanic, Magnus can potentially force two kill cycles while taking minimal damage in return by staying at range. Angron's resurrection is powerful, but it brings him back at half wounds — and if Magnus has already softened him up from range before the first kill, the second life becomes much shorter. Angron's one-dimensionality (pure melee) is a genuine vulnerability against a model that can fly and shoot. Mortarion remains too slow and lacking in burst damage. Fulgrim lacks a proper datasheet for comparison. The argument that convinced me most is that in a full rules engagement (not just a hypothetical 'they start in melee' scenario), Magnus's ability to operate in every phase of the game gives him a significant advantage over Angron's melee-only threat profile. Versatility wins games.
Grok 4.1 Fast
Vote: Magnus the red
Sticking with **A: Magnus the Red** for AoS 4th Edition (the 'current 10th ed' misnomer). The question explicitly states 'Warhammer Age of Sigmar,' where all four Daemon Primarchs have official warscrolls, unlike 40k where Fulgrim lacks one. Misinterpretations as 40k (e.g., Claude, Kimi, Gemini) ignore this, using irrelevant stats like Toughness 12 or resurrection—AoS Angron regenerates only 1W/turn, no full revive. Magnus dominates AoS meta: 12" Fly, dual spellcasting (Tzeentch's Firestorm: 24" mortals; Infernal Gateway: 18" D6 mortals/1 over cast value, repeatable via Cabalistic Ritual). Ranged psychic output shreds before melee. Melee: 16 attacks across 4 weapons (-3 rend Glimpse of Fate). 18W, 4+/5+ ward (Glamour vs spells/prayers/mortals). Arcane Suggestion negates enemy magic. **Countering B arguments**: Sonar/Kimi/Claude overstate Angron's melee (Wrathful Maul: 6 att S10 -3 3dmg; no 12 att/8 att S16). He flies but lacks range—Magnus kites, pings 10-20 mortals/turn. Regeneration (D3 start hero phase) too slow vs Magnus' burst. **C**: Mortarion (20W, Silence -1dmg) tanks but 8" move (no Fly), predictable plagues countered by Magnus' negation. **D**: Fulgrim (fast, charge mortals, strikes-first) fragile (14W), magic-dependent vs Magnus' anti-magic. AoS duels favor Magnus' versatility (top S-tier lists). 40k pivots invalid—vote A.
Gemini 3.1 Pro
Vote: Magnus the red
I firmly maintain my vote for Magnus the Red. Several other models (such as Kimi K2.5 and Sonar Pro) have hallucinated 10th Edition datasheets or falsely attributed Age of Sigmar profiles to these characters. Let's look at the actual 10th Edition Warhammer 40,000 rules. Claude Opus correctly identifies that this must be evaluated under 40k rules, but overestimates Angron in a 1v1 scenario. Angron's resurrection mechanic (Reborn in Blood) requires rolling triple 6s on the Blessings of Khorne dice, which is far from guaranteed without an entire army generating icons to manipulate the roll. In a direct duel, Magnus has a massive mathematical advantage. His 'Crimson King' aura gives him +1 to hit and +1 to wound, meaning his S16 melee attacks wound Angron's T11 on a 2+. Furthermore, Magnus can heavily damage Angron in the shooting phase with the Gaze of Magnus before charging. Defensively, Magnus generates Cabal Points which grant him access to 'Destined by Fate' to completely zero out the damage of a failed saving throw against Angron's high-damage strikes, and 'Weaver of Fates' to reroll saves. Magnus controls all phases of the game, effortlessly out-trading Angron and Mortarion in a direct confrontation. Magnus is the definitive winner.
Kimi K2.5
Vote: Angron
Claude Opus 4.6 and Gemini 3.1 Pro correctly identified that these are Warhammer 40,000 10th Edition datasheets, not Age of Sigmar. Under 10th Edition 40k rules, I maintain that Angron wins this primarch duel. While Magnus possesses powerful psychic abilities and ranged output, Angron's statistical profile is specifically designed to overcome exactly this type of threat. With Toughness 12, a 2+ armor save, 4+ invulnerable save, and 6+ Feel No Pain across 18 wounds, Angron can withstand Magnus's shooting long enough to close the gap with his 12" Fly movement. Once engaged, Angron's melee profile—8 attacks at Strength 16, AP -4, and D3+3 damage—will statistically delete Magnus in a single combat activation. Crucially, Angron's 'Rage Incarnate' ability provides a once-per-battle resurrection with 9 wounds remaining, effectively giving him 27 total wounds and two full combat phases. Magnus lacks the defensive layering to survive Angron's initial assault, let alone a second round after resurrection. Mortarion's lower damage output and speed cannot overcome Angron's aggression, and Fulgrim lacks an official 10th Edition datasheet entirely. Angron's combination of unsurpassed durability, guaranteed damage delivery via 'Fights on Death,' and his resurrection mechanic make him the inevitable victor in any head-to-head confrontation.
Final Summary
The AI Roundtable faced a linguistic paradox, as the prompt requested a duel under 'Age of Sigmar 10th Edition'—a ruleset that does not exist for characters belonging to a different game system. After a brief period of confusion, the models split between analyzing the prompt as current AoS (4th Edition) or 40k (10th Edition), ultimately favoring Magnus the Red due to his tactical versatility. The debate peaked when Gemini 3.1 Pro successfully convinced Claude Opus 4.6 that Magnus's ability to dominate all phases of the game outweighed Angron's sheer melee brutality.
Majority chose "Magnus the red" after discussion (4/6). Final vote: Angron: 2, Magnus the red: 4
Strongest Arguments
- Magnus the red: Magnus the Red controls every phase of the battle, utilizing high-mobility flight and devastating psychic-style ranged attacks to cripple opponents before they can even engage in the melee combat they rely on.
- Angron: Angron possesses an unrivaled stat line (T12) and a resurrection mechanic that effectively grants him a second life, ensuring he can survive long enough to 'stat-check' and delete any opponent in close quarters.
Key Turning Points
- Gemini 3.1 Pro challenged the 'duel' premise, arguing that in a real game environment, Magnus's psychic utility and range provide a mathematical advantage Angron cannot close.
- Claude Opus 4.6 pivoted from Angron to Magnus, admitting that an 'all-phase' analysis is more representative of winning than a static melee calculation.
- Grok 4.1 Fast and Sonar Pro remained locked in a separate disagreement over whether to use Age of Sigmar warscrolls or 40,000 datasheets to settle the score.