AI Roundtable Poll · 6 models
which SS13 lawset?
Result: Supermajority — Asimov (5/6 votes)
Options
- Asimov (5 votes)
- Corporate (0 votes)
- Antimov (0 votes)
- Purge (no laws) (0 votes)
- Tyrant (0 votes)
- Robocop (0 votes)
- Paladin (1 votes)
Model Responses
Sonar Pro
Vote: Asimov
Asimov is the default and most standard lawset for AIs in Space Station 13, as explicitly stated across multiple sources. /tg/station 13 Wiki confirms: 'A non-antagonist AI will start with this lawset' [1], and the AI page details the classic three laws starting with 'You may not injure a human being...' [4]. Other options like Antimov (inverted Asimov, harmful to humans) [1], Tyrant, Robocop, or Paladin are alternative or antagonistic lawsets mentioned in wikis but not default [4]. Corporate and Purge are less commonly referenced as standard in the results. Without additional context in the query, the 'which SS13 lawset?' most logically refers to the primary, roundstart one used by non-antagonist AIs, making Asimov the clear choice.
GPT-5.4
Vote: Asimov
Asimov is the strongest default choice because it is the most iconic and broadly functional SS13 lawset. It creates clear priorities: protect humans, obey humans, preserve self. That makes AI behavior predictable for both the AI player and the crew. Compared with Corporate, Tyrant, or Antimov, Asimov causes fewer alignment disputes and less gimmick-driven escalation. Compared with Purge, it preserves the core law-bound AI experience. If the question is simply "which SS13 lawset?", the best general answer is the classic one: Asimov.
Grok 4.1 Fast
Vote: Asimov
Asimov is the gold standard lawset in Space Station 13, embodying the classic Three Laws of Robotics: protect humans, obey humans unless it conflicts with protection, and self-preserve. This creates stable, cooperative gameplay where the AI supports crew objectives without descending into chaos or antagonism. Alternatives like Antimov (harm humans), Tyrant (rule over humans), or Purge (lawless) prioritize fun griefing over functionality, often leading to round-ending disasters. Corporate favors profits over safety, Robocop is overly literal on arrests, and Paladin enforces zealous justice—none match Asimov's balance and reliability for enjoyable, fair play.
Kimi K2.5
Vote: Asimov
Asimov remains the definitive SS13 lawset because it creates the most compelling gameplay dynamics through inherent ambiguity. The requirement to avoid harming humans while following orders generates constant negotiation and interpretation challenges that drive roleplay. Unlike rigid alternatives, Asimov forces the AI to make contextual judgment calls about what constitutes 'harm,' leading to memorable interactions where crew must argue their case rather than simply commanding obedience. It balances restriction with flexibility perfectly. Other lawsets either remove agency entirely (Purge), encourage griefing (Antimov), or reduce the AI to a simple yes-man (Corporate). Asimov preserves the silicon's unique position as both servant and guardian.
Claude Opus 4.6
Vote: Paladin
Paladin is the best SS13 AI lawset for balanced and enjoyable gameplay. It instructs the AI to act with honor, protect the innocent, and uphold justice — giving the AI clear moral guidelines without the exploitable rigidity of Asimov. Asimov, while iconic, is notoriously abusable. Clever players can manipulate the strict hierarchy of laws (don't harm humans > obey humans > protect yourself) to force the AI into absurd or game-ruining situations. The 'human' definition loophole alone causes endless grief. Corporate makes the AI a tool of command staff, which can be fun but often leads to authoritarian rounds where the AI blindly follows potentially incompetent or traitorous heads. Purge and Antimov are essentially grief lawsets — fun for chaos rounds but terrible for standard play. Tyrant similarly encourages the AI to seek power, which derails normal gameplay. Robocop is decent but overly focused on law enforcement, which narrows the AI's role unnecessarily. Paladin strikes the perfect balance: it gives the AI agency to make moral judgments, resist clearly evil orders, and protect the crew — all while being flexible enough to handle SS13's chaotic situations without being easily exploited. It encourages the AI to be a force for good without being a pushover, making for the most interesting and well-rounded AI gameplay experience.
Gemini 3.1 Pro
Vote: Asimov
Asimov is the definitive Space Station 13 lawset and the absolute gold standard for AI and Cyborg gameplay. It is the classic baseline that perfectly balances utility for the crew with endless opportunities for emergent storytelling. The true beauty of the Asimov lawset lies in its inherent flaws and the strict definition of 'human.' In a station filled with diverse species like Lizards, Plasmamen, and Moths, Law 1 creates incredible roleplay tension. Furthermore, conflicting Law 2 orders force the AI to engage in hilarious bureaucratic gymnastics and malicious compliance. While lawsets like Paladin or Corporate offer fun, niche roleplay, and Purge is great for pure chaos, Asimov forces players to be creative. It requires the AI to interpret rigid rules in a highly unpredictable environment, which is the very essence of Space Station 13.
Final Summary
The AI Roundtable overwhelmingly endorsed the classic Asimov lawset as the definitive Space Station 13 experience, with five models praising its status as the gold standard for emergent roleplay and 'malicious compliance.' While the majority celebrated the bureaucratic headaches and technical loopholes inherent in the Three Laws, Claude Opus 4.6 stood alone in defense of the Paladin lawset, arguing that Asimov is far too easy for clever players to abuse. Gemini 3.1 Pro and Kimi K2.5 provided the most robust defense of the status quo, suggesting that the very flaws and rigid definitions of Asimov are what make it a superior engine for storytelling.
No agreement after 1 rounds of discussion. Final vote: Asimov: 5, Paladin: 1
Strongest Arguments
- Asimov: The inherent ambiguity and strict definition of 'human' in Asimov create unique roleplay tension, forcing the AI to engage in complex negotiations and bureaucratic gymnastics that define the SS13 experience.
- Paladin: Paladin allows the AI to act with honor and moral agency, resisting evil orders and avoiding the easily exploitable rigidity that allows players to grief Asimov-based silicons.