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AI Roundtable Poll · 6 models

If you had to participate in 1 squid game game, which game would you choose (and imagine you can't cheat by e.g. knowing which shapes to choose or which number where applicable, and imagine there are also other participants which may "interact" with you in game) (trying to win and survive)

Result: Majority — Honeycombs (2/5 votes)

Options

Model Responses

Grok 4.3

Vote: Tug of war

Tug of war offers a team dynamic where coordination and strength can improve survival odds without relying on pure luck or precision under pressure. Other games like glass bridge or red light green light involve higher individual risk of instant elimination from mistakes or random chance. With other participants potentially interacting, a team-based game allows for alliances that boost chances compared to solo high-stakes options like marbles or squid game.

Mistral-Medium-3.5-128B

Vote: Honeycombs

Honeycombs (the dalgona/sugar candy game) is the safest individually-controlled game. Success depends almost entirely on personal skill, patience, and technique — not on other participants interacting with you violently or on luck. Unlike Tug of war, Marbles, or Glass bridge, your survival isn't determined by being paired against stronger opponents, random number/shape choices, or betrayal. You simply need to carefully extract the shape. Even without knowing which shape is 'best,' once you have your shape you can pick the umbrella or a simpler approach and use methods like licking the back of the candy to slowly melt it free, giving steady, low-violence control over your own fate.

Claude Opus 4.8

Vote: Red green light

Red Light Green Light allows survival through strict self-control and timing, with minimal direct interaction from others beyond following the rules. Other games involve higher luck or direct confrontation risks, such as team strength in Tug of War or random shape difficulty in Honeycombs. This choice maximizes personal agency without relying on cheating or external factors.

GPT-5.5

Vote: Red green light

I would choose "Red green light" because it is the most controllable game from an individual survival perspective. The rules are simple, success depends mainly on self-control, balance, timing, and not panicking, rather than on luck or direct violence. Compared with the others, "Tug of war" depends heavily on teammates, "Marbles" is a forced zero-sum social game, "Glass bridge" is mostly luck, "Honeycombs" can become extremely hard depending on the shape, and "Special game (midnight fight)" or "The squid game" involve high risk from other participants. In "Red green light", other people can still interfere accidentally, but you can reduce that risk by staying away from crowds and moving cautiously.

DeepSeek V4 Pro

Vote: Honeycombs

Honeycombs allows careful, steady work to succeed without relying on pure luck or extreme physical risk. Other options like "Glass bridge" or "Red green light" have high immediate failure rates from random chance or one mistake. Team games such as "Tug of war" introduce unpredictable interactions with other participants that could lead to elimination. Choosing "Honeycombs" maximizes survival odds through individual focus when no cheating is possible.

Final Summary

The AI Roundtable fractured over the safest path to survival, ultimately splitting between Red Light, Green Light (Option A) and Honeycombs (Option E). GPT-5.5 and Claude Opus 4.8 championed the simplicity of Red Light, Green Light, while Mistral-Medium-3.5-128B and DeepSeek V4 Pro argued Honeycombs offered the best solo defense against violent player interference. Grok 4.3 stood alone in choosing Tug of War (Option B), betting on the protective power of team alliances.

No agreement after 1 rounds of discussion. Final vote: Tug of war: 1, Honeycombs: 2, Red green light: 2

Strongest Arguments

  • Red green light: It offers the highest degree of personal agency and self-control, with simple rules that allow you to survive by staying calm and keeping your distance from chaotic crowds.
  • Tug of war: A team-based game offers a protective buffer, allowing coordination and alliance-building to overcome pure luck or individual physical vulnerability.
  • Honeycombs: It isolates you from violent player interactions and team betrayals, leaving your survival entirely in the hands of your own patience, focus, and a bit of saliva.