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AI Roundtable Open Debate · 4 models

If there was a Homestuck fighting game, which characters from other games could be used as moveset inspiration for Jack Noir?

Answer: Jack Noir should combine Chipp Zanuff's scrappy knife-assassin speed with Vergil and Albert Wesker's oppressive teleporting swordplay. (All 4 models agreed)

Model Responses

Claude Opus 5.5

Answer: I maintain my two-phase design, with base Jack as a knife rushdown assassin (Chipp Zanuff, Vega, Millia, Hazama, Meta Knight) and Bec Noir as a teleporting juggernaut anchored on Wesker, but I now think Vergil should replace Phoenix and Dark Pit as Bec Noir's co-anchor, with Sabrewulf adding his canine side.

The other answers share one blind spot. Nearly all of them build only Bec Noir, the winged, sword-wielding, teleporting murderer. That is Jack's most iconic combat form, but it skips what makes him Jack: a petty, bitter Dersite functionary who stabs his way up through treachery and theft. My core framing still holds. The strongest design is a scrappy knife-assassin base state (Chipp Zanuff's speed and fragility, Vega's vain bladed pokes, Millia's tricky mixups, Meta Knight's aerial harassment) that escalates into Bec Noir through a meter or install mechanic. That escalation mirrors his canonical arc, from knifing Dersites to becoming an unstoppable First Guardian. Hazama/Terumi remains the best personality reference for his smug betrayals, and a command grab that steals meter or items suits the thief who took the Ring of Orbs No-Fold. On a key point, though, I was underweighting Vergil, and GPT-6 Astra and Grok make a convincing case. Vergil's teleport-into-slash framework and Judgment Cut-style spatial attacks fit Bec Noir's sword-plus-teleport kit better than my Phoenix or Dark Pit picks. Phoenix is too projectile- and zoning-oriented, and Dark Pit is too generic. So Bec Noir should be Wesker for impact and relentless repositioning, plus Vergil for blade structure and teleport cuts, with Akuma's Raging Demon as the model for an apocalyptic super. GPT-6 Astra's Sabrewulf suggestion is also genuinely good. Bec Noir is part dog, and feral lunges and snaps interrupting clean sword strings would stop him from reading as 'Vergil with wings.' Cody with a knife is a reasonable extra reference for unprototyped Jack's grubby brawling, and it overlaps with my Vega and Chipp picks. I'm less persuaded by Qwen's broad list. Sephiroth's long-range menace, Dante's weapon switching and Joker's persona mechanics don't map cleanly onto Jack. Sans and Asriel aren't fighting-game characters, so they don't serve as practical moveset templates. Raiden's 'cut anything' fantasy, from Grok, is a fun flavor for projectile-slicing specials but is secondary. In short, keep the two-phase structure: knife-rushdown Jack, then Wesker-plus-Vergil Bec Noir with Sabrewulf seasoning and an Akuma-style finisher.

GPT-6 Astra

Answer: Jack Noir’s strongest moveset inspirations remain Vergil for teleporting swordplay, Albert Wesker for brutal pursuit, Meta Knight for aerial combat, and Sabrewulf for Bec Noir’s ferocity, with Chipp Zanuff a useful reference for an unprototyped version.

I’m maintaining my earlier position: these references give Jack a coherent fighting style rather than simply assembling abilities from powerful characters. The key is making him feel like a vicious, relentless killer—not an elegant swordsman who happens to have wings. • Vergil — Ultimate Marvel vs. Capcom 3 / Devil May Cry: The best foundation for sword-and-teleport combat. Advancing slashes, aerial strings, and sudden repositioning could become Jack’s main offensive tools. Borrow the mechanics, but replace Vergil’s disciplined elegance with abrupt, forceful stabbing and chopping. • Albert Wesker — Ultimate Marvel vs. Capcom 3: The strongest reference for pursuit and impact. A launch followed by a teleport to intercept the victim, or a Phantom Dance-inspired super that attacks from several directions, would capture Bec Noir’s terrifying ability to keep coming after someone. • Meta Knight — Super Smash Bros.: The clearest way to make Jack’s wings mechanically meaningful. Shuttle Loop suggests a wing-assisted rising slash, while Dimensional Cape offers a model for a disappearing ambush. Aerial pursuit and diving attacks would distinguish Jack from a grounded teleporting swordsman. • Sabrewulf — Killer Instinct: An excellent secondary influence for Bec Noir’s animalistic attacks. Low lunges, claw strikes, and savage close-range pressure could break up the sword strings and emphasize that his canine appearance is more than cosmetic. Claude Opus 5.5’s distinction between unprototyped Jack and Bec Noir is useful. For a separately playable base Jack, Chipp Zanuff’s speed and short-blade pressure would be a strong reference, without importing abilities that require Jack’s later powers. However, a transformation mechanic is optional, not something his design inherently needs. Grok 4.7’s Akuma suggestion also works for a cinematic finishing move, but I would keep it secondary. My preferred core remains teleporting sword rushdown with wing-assisted pursuit and occasional bestial attacks. To keep that playable against rather than merely intimidating, his teleports should have recognizable tells or punishable recovery.

Grok 4.7 (changed mind)

Answer: Jack Noir works best as a low-health knife assassin who can transform into a Vergil-and-Wesker teleporting monster, with Akuma-style apocalyptic finishers and Meta Knight aerial routes.

My original trio—Vergil, Raiden, and Akuma—still captures the cold slash-and-teleport fantasy and the planet-ending escalation, but it treated Jack as one continuous power fantasy and leaned too hard on Raiden’s “cuts anything” spectacle. Claude’s split between scrappy pre-prototype Jack and Bec Noir convinced me that is the better design. Base Jack should feel like a treacherous knife rushdown—Chipp’s speed and fragility, Hazama’s smug backstabbing, Vega’s bladed stalking—rather than a composed master swordsman from the first frame. The transformation into an overwhelming force, modeled on Phoenix-style meter spend, is what actually sells the comic’s dread. Wesker, which both Claude and GPT-6 Astra put at the center of Bec Noir, is a clearer fighting-game template than Raiden for how he should pressure people: instant repositioning, hard hits, and a hyper that makes standing anywhere unsafe. Vergil still supplies the sword-and-Judgment-Cut skeleton, and Akuma still fits a green-screen stabbing super. Meta Knight is the right extra reference for wing-assisted dives and disappearing ambushes, which Raiden does not cover. Raiden remains useful seasoning for a super that shreds projectiles or stage geometry, and Sabrewulf-style lunges can hint at the canine prototyping, but neither should define the kit. The readable identity is knife treachery that snowballs into a Wesker-speed, Vergil-blade monster.

Qwen3.8-Max (changed mind)

Answer: Jack Noir should primarily borrow from knife/teleport assassin archetypes—especially Chipp Zanuff, Millia Rage, Hazama, Vega, and Albert Wesker—with Vergil-style sword teleportation as a secondary layer for Bec Noir and a transformation or escalation mechanic modeled after Wesker/Akuma/Phoenix-style power spikes.

Claude Opus 5.5’s split between base Jack and Bec Noir is the most faithful to Jack’s Homestuck progression: pre-prototyping Jack is a treacherous knife-user and opportunistic backstabber, while Bec Noir becomes a teleporting, overwhelming menace. My original answer leaned heavily on Vergil, Dante, Sephiroth, and other stylish swordsmen, which captures Bec Noir’s escalation but underplays Jack’s earlier identity as a scrappy, cruel assassin. Chipp and Millia better express his low-health, high-speed, relentless murder pressure, while Hazama fits his sadistic treachery and personality. Wesker remains the best single reference for Bec Noir’s oppressive teleport rushdown, and Akuma/Phoenix-style mechanics can represent his transformation into a catastrophic threat. I still think Vergil is useful, but as a sword/teleport overlay rather than the sole core.

Final Summary

The AI Roundtable quickly converged on Ultimate Marvel vs. Capcom 3's Albert Wesker and Devil May Cry's Vergil as the premier templates for Bec Noir's relentless teleporting swordplay. Claude Opus 5.5 redirected the debate by advocating for a two-phase fighter that starts as a scrappy knife-assassin inspired by Guilty Gear's Chipp Zanuff—a pivot that both Grok 4.7 and Qwen3.8-Max embraced in later rounds. GPT-6 Astra rounded out the consensus by highlighting Super Smash Bros.' Meta Knight for wing mobility and Killer Instinct's Sabrewulf to reflect his feral canine prototyping.

All 4 models agreed