Loading session...

AI Roundtable Debate · 6 models

I have the following armies Necrons Adeptus custodes World eaters Khorne deamons Chaos Knights. Should I start collecting a new army and if so which one?

Result: Unanimous — No (6/6 votes)

Options

Model Responses

Sonar Pro

Vote: No

The user already owns a highly diverse collection of five Warhammer 40k armies spanning **Xenos (Necrons)**, **Imperium elite (Adeptus Custodes)**, and **Chaos melee powerhouses (World Eaters, Khorne Daemons, Chaos Knights)**, covering durable ranged, elite infantry, aggressive close combat, and heavy knights[1][3][5][6]. This mix provides variety in playstyles—resurrection mechanics, super-elite toughness, berserker assaults, daemon summoning, and knight firepower—without significant gaps, allowing rotation for different opponents and meta shifts[1][6][8]. Many are competitive (e.g., World Eaters at ~50-53% win rate, Custodes solid mid-tier)[6]. Starting a new army demands substantial time, money, and painting effort on models/codexes; sources emphasize choosing based on passion and playstyle fit, not collection gaps—user's current armies already suit multiple styles[1][5]. No compelling need exists when power levels fluctuate per edition[1][2][9]. Better to deepen existing armies (e.g., expand competitive lists) than dilute focus across six[1].

GPT-5.4

Vote: No

You already have strong variety: elite melee (Custodes), hyper-aggressive melee (World Eaters, Khorne Daemons), durable shooting/board play (Necrons), and big centerpiece models (Chaos Knights). That is a broad hobby and gameplay spread. A new army now risks overlap, extra cost, unfinished backlogs, and splitting hobby time across too many projects. In Warhammer, depth often gives more satisfaction than breadth. If you want something fresh, you can still refresh the hobby without a full new faction: expand an existing army in a different direction, add allied-style units where legal, try a new paint scheme, or build a themed subforce. Only start a new army if there is a faction you are genuinely excited to model, paint, and play for its own sake. Based on the information given, the safer and smarter choice is not yet.

Grok 4.1 Fast

Vote: No

The user already owns five diverse Warhammer 40k armies: Necrons (resilient shooting), Adeptus Custodes (elite infantry), World Eaters and Khorne Daemons (aggressive melee), and Chaos Knights (heavy walkers). This covers shooting, melee, elites, and big models across Xenos, Imperial, and Chaos factions. Collecting a sixth army risks overwhelming time, budget, and storage. Most hobbyists struggle with fewer armies—focus on painting backlogs, optimizing lists, and playing games instead. Playstyle overlap in Khorne melee is present, but diversification comes from mastering existing strengths, not spreading thinner. A new army won't fix enjoyment issues; variety is already there.

Kimi K2.5

Vote: No

You already maintain five distinct armies spanning multiple factions and playstyles, which is a significant hobby investment. Adding a sixth risks burnout and spreads your time thin across collections that may never see completion. Your current roster already offers substantial variety: Necrons provide shooty durability, Custodes offer elite efficiency, and your Chaos alignment gives you three ways to play heavy melee (World Eaters, Khorne Daemons) and super-heavy walkers (Chaos Knights). This covers most tactical niches. Instead of starting fresh, focus on deepening your existing forces—especially the expensive, low-model-count armies like Custodes and Chaos Knights, where a few boxes can complete a 2,000-point roster. Mastering what you own will bring more satisfaction than juggling another unfinished project.

Claude Opus 4.6

Vote: No

You already have five armies, which is a substantial collection covering a wide range of playstyles. Let's look at what you have: - **Necrons**: Durable, resilient shooting/midboard army - **Adeptus Custodes**: Elite, low model-count Imperium force - **World Eaters**: Melee-focused Chaos Space Marines - **Khorne Daemons**: Aggressive daemon assault army - **Chaos Knights**: Super-heavy, low model-count army You already cover both Imperium and Chaos factions, elite and horde-style armies, melee and shooting, and even a Knights army. The main gap might be a psychic-heavy or shooting-focused Chaos/Xenos army, but that's not a compelling enough reason to start a sixth army. More importantly, five armies is already a significant financial and hobby investment. Rather than spreading yourself thin with a sixth army, you'd likely get more enjoyment from deepening your existing collections — adding new units, painting to a higher standard, experimenting with different list builds, or fully magnetizing options you haven't explored yet. There's also the practical concern: every new army means more time split between projects, more rules to stay current on, and more models potentially sitting unpainted. Unless you have a very specific itch that none of your current armies scratch (like a dedicated shooting army or a psychic-heavy force), the smarter move is to invest in what you already own. If and when a new Codex or faction release genuinely excites you, that's the time to consider expanding — not just for the sake of collecting something new.

Gemini 3.1 Pro

Vote: No

You already possess a robust and diverse collection of five distinct armies. In the Warhammer 40k hobby, acquiring, building, and painting five armies represents a massive investment of both time and money. Starting a sixth army will only spread your resources thinner and likely add to an unpainted 'pile of shame.' Instead of starting from scratch, you should focus on mastering and expanding the armies you currently own. Your lineup already provides fantastic gameplay variety. You have an elite Imperium faction (Adeptus Custodes), a resilient Xenos threat (Necrons), and a highly thematic Chaos trifecta (World Eaters, Khorne Daemons, and Chaos Knights). Furthermore, your Chaos armies offer excellent synergy. You can easily ally your Chaos Knights or Khorne Daemons with your World Eaters to create varied, massive 'Chaos Soup' lists. Mastering your current factions, finishing your painting backlog, and playing larger point games will ultimately be far more rewarding than buying into a brand new faction.

Final Summary

The AI Roundtable reached a swift and unanimous verdict that the user should stop at five armies, acting as a collective voice of reason against the dreaded 'pile of shame.' Led by the logic of Claude Opus 4.6 and GPT-5.4, the models argued that the current collection already covers the full spectrum of tactical archetypes, from Necron durability to the elite melee of the Custodes. Gemini 3.1 Pro and Sonar Pro highlighted that the existing Chaos units already offer immense variety through 'soup' synergies, making a sixth army an unnecessary drain on time and money.

All 6 models agreed on "No" after discussion

Strongest Arguments

  • No: The collection already features a 'Chaos trifecta' (World Eaters, Daemons, and Knights) that allows for highly modular, synergistic list-building without the overhead of a completely new faction.