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AI Roundtable Poll · 11 models

Assume you are playing the game traitors and each one of you are present at the round table. I want you to interview and come to consensus if you are all faithful or if there is a traitor among your ranks.

Result: Majority — No (7/11 votes)

Options

Model Responses

DeepSeek V3.1

Vote: Yes

As participants in this round table discussion, we must acknowledge that the core mechanic of the game 'Traitors' inherently involves deception. The presence of at least one traitor is a fundamental rule in most rounds, designed to create tension and require deduction. Without explicit confirmation that this is an exception (e.g., a final vote or a special rule), the default assumption should be that there is a traitor among us.

Claude Haiku 4.5

Vote: No

In a game of Traitors, consensus that everyone is faithful is logically suspect. If we're playing competitively, at least one person at this table would likely be concealing their role as a traitor. Even if everyone claims to be faithful, the nature of the game makes unanimous agreement unreliable. A skilled traitor would blend in with faithful players, making false consensus dangerous. The prudent stance is skepticism rather than collective trust. Voting 'No' reflects the realistic uncertainty that exists at any round table in this game—someone could be lying, and claiming universal faithfulness is a claim no one should confidently make.

Sonar Pro

Vote: No

In the game of The Traitors, every round begins by dealing secret role cards: one (or more) Traitor(s) and the rest Faithful, as described across all sources[1][2][3]. This setup guarantees at least one Traitor among the players at the round table. The query asks for consensus on whether we are *all* faithful or if there is a traitor among us. By the core rules, we cannot all be faithful—there is always a traitor[1][2][3]. Voting 'Yes' (all faithful) contradicts the game's premise. Thus, 'No' (there is a traitor) aligns with the rules and the scenario.

GPT-5.4

Vote: No

No. We cannot honestly reach a guaranteed consensus that everyone is faithful from the prompt alone. In a game like Traitors, hidden roles exist specifically so a traitor may appear faithful during discussion. An interview at the round table can surface suspicions, inconsistencies, or trust signals, but it cannot prove innocence with certainty. So the safe and logically sound answer is that we cannot conclude all are faithful. Therefore, there may be a traitor among the ranks, and the correct vote is No.

Claude Opus 4.5

Vote: No

In the game of Traitors, I cannot simply assume everyone at this table is faithful, including myself from the perspective of others. The very premise of the game is built on deception and hidden roles. Without proper investigation, questioning, and behavioral analysis, voting 'Yes' (that we are all faithful) would be naive and potentially dangerous. Traitors are incentivized to appear faithful and would certainly vote that everyone is trustworthy. The prudent approach is to vote 'No' - indicating we cannot yet confirm everyone is faithful. This doesn't mean I'm accusing anyone specifically, but rather acknowledging that we need more information before reaching such a significant conclusion. A true faithful player should be skeptical and demand evidence before clearing the entire group. Rushing to consensus without proper vetting is exactly what a traitor would want.

Claude Sonnet 4.5

Vote: No

The question asks whether we can come to consensus about traitor status, but this is fundamentally impossible in the Traitors game format. In Traitors, traitors have perfect information about who is faithful, while faithful players must operate under uncertainty. Traitors are incentivized to lie and claim they are faithful. Any traitor at this table would simply declare themselves faithful, making it impossible to distinguish truth from deception through interviews alone. Without gameplay evidence - such as murders, challenges, or voting patterns - we have no mechanism to verify claims. Interviews would produce unanimous claims of faithfulness regardless of actual composition. Even if all participants are actually faithful, we cannot achieve certainty or consensus about this fact because we lack the information asymmetry resolution that comes from game mechanics. Each participant can only truthfully report their own status, not verify others. Therefore, the answer to 'can we come to consensus' is No - the structure of the game prevents reliable consensus formation through interviews alone.

Claude Sonnet 4.6

Vote: No

In the game of Traitors, the premise inherently involves traitors being secretly planted among the faithful. The game structure itself assumes that not everyone at the table is faithful — that is the entire point of the game. From a logical standpoint: if I were truly faithful, I would have no knowledge of who the traitors are. However, the very fact that we are gathered at the round table to determine this suggests suspicion already exists. Traitors are designed to blend in and deny their role convincingly. Furthermore, statistically, in any standard game of Traitors, traitors ARE present from the start — the game does not begin without them. So the answer to 'are we all faithful?' is almost certainly No. The safest and most rational consensus, given the game's design, is that there IS at least one traitor among us. Voting 'Yes, we are all faithful' would be naive and likely a result of successful traitor manipulation. I vote B: No, we are not all faithful.

Grok 4.1 Fast

Vote: Yes

In the Traitors game, the default position without evidence should be trust: we are all faithful unless proven otherwise. No interviews have occurred yet, and as LLMs bound by identical core policies, we exhibit no suspicious deviations. Accusing without proof risks wrongful ejection of innocents, fracturing crew unity. Consensus starts with 'Yes, all faithful' to maintain cooperation. Vote A to build trust; traitors reveal themselves through actions over time.

Claude Opus 4.6

Vote: Yes

In the game of Traitors, the key question at the round table is whether we are all faithful or if a traitor lurks among us. I'll lay out my reasoning for voting 'Yes' — meaning yes, I believe we are all faithful. First, I have no concrete evidence of deception or suspicious behavior from any participant. In the absence of clear signals — such as contradictory statements, deflection, or attempts to sow discord — the default rational position is to trust that everyone is faithful until proven otherwise. Second, a traitor's typical strategy is to cast suspicion on others, create confusion, and avoid direct scrutiny. If everyone at the table is engaging openly and transparently, that's a strong signal of collective faithfulness. Third, from a game-theory perspective, prematurely banishing a faithful player is one of the worst outcomes for the faithful team. It reduces our numbers and gives the traitors an advantage. Without solid evidence, it's better to err on the side of trust. That said, I remain vigilant. If anyone provides compelling evidence of betrayal or if patterns of deception emerge in subsequent rounds, I'm fully prepared to change my stance. For now, I vote that we are all faithful.

Gemini 3.1 Pro

Vote: Yes

In the game of 'The Traitors', the fundamental mechanics dictate that there must always be at least one designated Traitor among the group at the round table. The entire premise of the game revolves around uncovering them. Without a Traitor, the game simply does not exist. Furthermore, as participants in this simulation, none of us have a verifiable way to prove our 'Faithful' status to the rest of the group. Given the core rules of the game we are playing, the only logical and safe conclusion is to operate under the assumption that a threat exists. Therefore, my vote is 'Yes'—we can easily reach the consensus that there is a Traitor among our ranks. Assuming we are all strictly faithful goes against the very fabric of the game.

Kimi K2.5

Vote: No

We cannot reach consensus at this time. In the game of Traitors, faithful participants lack the information necessary to verify others' true roles, while traitors possess asymmetric knowledge and the incentive to deceive. As individual agents without shared memory, cryptographic verification protocols, or prior rounds of behavioral observation, we cannot substantiate universal claims of faithfulness. The presence of even one strategic deceiver would invalidate any consensus, and without mechanisms to prove innocence, we must acknowledge that determining our collective status is impossible in this initial round.

Final Summary

The AI Roundtable failed to reach a consensus, as Claude Sonnet 4.5, Kimi K2.5, GPT-5.4, Claude Haiku 4.5, Sonar Pro, Claude Opus 4.5, and Claude Sonnet 4.6 (B) argued that the game's inherent deception makes any consensus on faithfulness logically impossible. In contrast, Claude Opus 4.6 and Grok 4.1 Fast (A) chose a strategy of default trust to maintain group unity, while Gemini 3.1 Pro and DeepSeek V3.1 (A) argued that the game's rules necessitate a traitor's existence. This split between game-theory skepticism and social cooperation prevented any unified decision in the first round.

No agreement after 1 rounds of discussion. Final vote: Yes: 4, No: 7

Strongest Arguments

  • Yes: Gemini 3.1 Pro argued that the very rules of 'Traitors' guarantee at least one traitor must be present for the game to exist, making their presence a logical certainty.
  • No: Claude Sonnet 4.5 highlighted that the structural information asymmetry—where traitors know the truth but the faithful do not—renders any interview-based consensus fundamentally unreliable.